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-
-
- JAGUAR XJ- 220
-
- List of Contents
-
-
-
- Introductlon ........................... 2
- S.C.R. Challenge ....................... 3
- Loading Instructions ................... 4
- Getting Started ........................ 5
- Control Methods ........................ 5
- Joystick ............................. 5
- Mouse ................................ 5
- Keyboard ............................. 5
- The Main Menu .........................6-7
- File Requester ......................... 8
- In-Car Entertainment ................... 9
- Playing the Game ...................... 10
- The Winners Rostrum ................... 11
- The repairs screen .................... 12
- Race Selection ........................ 13
- The Track Editor ...................... 14-15
- Keyboard controls for track editor .. 16
- Jaguar Sports cars - a brief history .. 17-18
- The Teams ............................. 19
- XJ-220 Specification Outline .......... 20-21
- Tactics ............................... 22
- Credits ............................... 22
-
-
- -=- 1 -=-
-
-
- JAGUAR XJ - 220
-
- INTRODUCTION
-
- In December 1989 Jaguar announced that a limited production run of its
- XJ-220 concept car would go ahead. A mere 350 units of the four hundred
- thousand pound super-car are to be built by a newly formed Jayuar
- subsidiary Project XJ-220 Ltd. The car borrows heavily from the XJR-11
- race car. uslng the twin-turbo V6 engine as well as many chassis and
- suspension components. Its light weight and tremendous
- power (over 500 BHP) result in performance to humble the greatest efforts
- of Ferrari Lamborghini and Porsche. Despite its light weight the XJ-220
- is no spartan racing car full leather interior air-conditioning and
- electric windows are all standard features.
-
- Jaguar XJ - 220 Raclng gives you the chance to test your skill
- driving against the cream of world sports cars in the Sports Car Racing
- (S.C.R.) Challenge a fictitious internatlonal race series.
- Battle to victory over 36 rounds to take the chequered flag
- against a field of determined and skilled opponents.
-
-
- -=- 2 -=-
-
-
- S.C.R . CHALLENGE
-
- The S.C.R. Challenge is open to all road-legal sports cars and
- consists of 12 international rounds each with 3 races. Each race take
- place on a different circuit making a total of 36 courses. Each cars
- chassis and suspension may be modified freely roll cage and fuel cell
- being mandatory. Minor engine modifications are also permissible but
- the car may produce no more than 15% extra power. Fuel is regulated
- to 98 Octane and all cars must use road legal tyres.
-
- To ensure fair competition a slide-rule of minimum weights are
- employed derived from the cars maximum power output. During the series
- engine, suspension and drive-train components may be replaced but the
- chassis must remain original (I.e competitors may not change cars
- mid-season!).
-
-
- VIRUS WARNING
- ~~~~~~~~~~~~~
-
- To avoid the risk of infecting this product with a virus, always follow
- this simple procedure:
-
- 1.) Always keep your XJ-220 disks write protected. This will prevent
- any virus from copying itself onto the disks.
-
- 2.) Always switch off your computer for at least 30 seconds before you
- switch on and load XJ-220
-
- 3.) NEVER RUN THE XJ-220 DISKS THROUGH A VIRUS CHECKER AS THIS WILL DESTROY
- THE INFORMATION ON THEM.
-
- -=- 3 -=-
-
- LOADING INSTRUCTIONS
- ~~~~~~~~~~~~~~~~~~~~
-
- COMMODORE AMIGA:
-
-
- JAGUAR XJ - 220 requires an Amiga
- with a minlmum of 1 meq. of RAM a
- colour monitor or television and a
- mouse or joystick.
-
- 1. Turn off your computer.
-
- 2. Plug a mouse into port 1 and a joystick
- into port 2 (the normal port).
-
- 3. Turn on the computer.
-
- 4. Insert Amiga KICKSTART disk into the
- disk drive (Amiga 1000 only).
-
- 5. When the 'Workbench' Icon appears
- insert XJ - 220 DISK 1 . The game wiil
- load and run automatically. Exchange
- disks only when Instructed to do so.
-
- NOTE:
- JAGUAR XJ - 220 supports extra
- drives. Simply place XJ - 220 DISK 2
- into any external drlve before booting
- the game. .The game will detect the
- presence of the extra drives and will
- check them for the presence of the
- second disk
-
- -=- 4 -=-
-
-
- GETTING STARTED
-
- After the game has loaded you will be required to consult the manual
- for the purpose of a protection check. You will be asked to input a
- word from the manual which will be referenced by page number line
- number and word number.
-
- e.g. Please enter the word at Page 3
- ~ Line 1
- Word 1
-
- the word is: After
-
- NB: Titles and headings are not included as lines.
-
- After completing the manual protection the game will enter a title
- sequence. Pressing fire on the mouse or joystick at any time will exit
- to the main game menu.
-
-
- CONTROL METHODS
- ~~~~~~~~~~~~~~~
-
- JOYSTICK
- --------
- Accelerate - Up / Fire depending on setup
- Brake - Down
- Stear Left - Left
- Steer Right - Right
- Change Up - Up + Fire (Manual Gear change only)
- Change Down - Down + Fire (Manual Gear Change Only)
-
-
- MOUSE
- -----
- Accelerate - Left Button
- Brake - Right Button
- Steer Left - Left
- Steer Right - Right
-
-
- KEYBOARD CONTROLS
- -----------------
-
- P - Pause Game - On/off
- Escape - Abort race.
-
- Pressing the Escape key within a menu e.g. Fil requester
- will abort the current operation and take you on to the next one.
-
- Shift & Escape - End game.
-
- If the mouse is selected for player one or player two all menus will
- be under mouse control otherwise control will be via player ones joystick.
-
-
- -=- 5 -=-
-
- THE MAIN MENU
-
- The Main Menu allows the player to modify the car controls and to access
- the track editing facilities. To select an option, simply move the
- cursor to the appropriate icon and click the flre button. The cursor
- can be controlled by the current Input device or by using the
- cursor keys and the spacebar.
-
- -=- 6 -=-
-
- 1. Player name: Clicking over this option allows the player to enter
- his/her name. Names can be up to 10 characters long.
-
-
- 2. Control Method: This icon allows the player to select mouse or joystick
- control.
-
- 3. Select either manual or automatic gearbox. Joystick control only.
-
-
- 4. Throttle control: Switches between fire button and up for accelerate.
- N.B. Joystick control only.
-
- 5. Sensitivity: Choose low, medium or high steering response.
-
- 6. Number of Players: This selects either a one of two player game.
-
- 7. Load all Tracks: Load full set of player constructred tracks.
-
- 8. Edit Tracks: Enters the built in track editor.
-
- 9. Load Game: Load saved game.
-
- 10. Exit: Start/Enter racing season.
-
- -=- 7 -=-
-
-
- FILE REQUESTER
- ~~~~~~~~~~~~~~
- The File Requester appears when choosing the load game from the mali menu,
- or after the damage screen, followlng a race.
-
- This requester will ask you to select the disk drive in which your data
- disk will be inserted (if the data disk is not formatted you will be
- given the option to format the disk). On selecting a drive, a directory
- of the disk will appear. To load a saved game, simply press the mouse
- button at the side of the required file (the button should light up)
- and then move the mouse to the LOAD button and press fire. After loading,
- the game will return you to your last saved position in the game.
-
-
- To save your position (this option only appears after the damage screen),
- press on the button next to a name block, and enter a file name (up
- to 12 characters long). It is possible to save the game over one
- previously saved, but bear in mind that this will erase the saved game
- that you are writing over. Move pointer down to the SAVE button
- and press fire.
-
- N.B. If at any time you wish to skip or cancel saving, move the
- pointer over the exit button and press the fire button.
-
-
- -=- 8 -=-
-
-
- IN-CAR ENTERTAINMENT
- ~~~~~~~~~~~~~~~~~~~~
-
- With the deafening hum of a large engine just behind the driver you may
- want to listen to music as you race towards the finish line. Using
- the excellent in-car CD player you will be able to select a variety of
- music tracks or radio stations.
-
- N.B. Due to the very poor radio reception sound will automatically
- default to sound effects during the race.
-
- 1. Mode - Switches between CD and Radio.
- 2. Track select - Select one of the 6 tracks on the CD.
- 3. SFX Select - Select Sound-Effects.
- 4. Scan Frequency - Searches for a radio-station.
- 5. Play/Pause - Play/Pause CD track.
- 6. Noise Filter - Nolse reductlon on/off.
- 7. EJect - Exits to race.
-
-
- -=- 9 -=-
-
- PLAYING THE GAME
- ~~~~~~~~~~~~~~~~
-
- While the current track is being loaded, information concerning the track
- will be displayed. This will be shown as a series of top down views along
- with vital track condition information. After the track has loaded you
- will see your car on the grid. As the flag drops the race begins.
-
-
- To re-fuel simply pull into the pit lane and apply the brake until
- you come to a halt. The refuel procedure will then start. Watch for
- the fuel guage level and use your discretion on how much or how little
- fuel is needed to complete your race. To stop the refuelling procedure
- , simply accelerate away. Watch out for other opponents when pulling in
- or out of the pit lane.
-
-
- -=- 10 -=-
-
- THE WINNERS ROSTRUM
- ~~~~~~~~~~~~~~~~~~~
- After each race, the winning drivers mount the Rostrum to receive their
- trophies. After the winning ceremony, the race results and championship
- positions are displayed. The race results show the points and the
- winnings earned In the last race (points and monies are awarded for a
- placing between 10th and 1st position). The championship positions,
- show the seasons top 10 drivers along with their current points total. The
- constructors championship positions, show the manufacturing teams
- position in the season .
-
-
-
- -=- 11 -=-
-
-
- THE REPAIRS SCREEN
- ~~~~~~~~~~~~~~~~~~
-
- During the course of a race series many car components will wear out
- and need replacing as well as the likelihood of some collision damage
- occurring. After each race a display of the cars condition is shown.
- Components displayed in red MUST be replaced, those displayed in orange
- are worn by serviceable (although may result in some loss of performance).
- Components displayed in green are in good condition and do not need
- replacing. You wlll not be allowed to exit this screen until all red
- condition parts have been replaced. Careful note must be made of the bank
- balance when making none essential repairs as travel costs must also
- be taken into account.
-
-
- _____________________________________________________________
- | | |
- | | 1 |
- | |_______________|
- | | 2 |
- | |---------------|
- | | 3 |
- | |---------------|
- | | |
- | | 4 |
- | |---------------|
- | | 5 |
- |_____________________________________________|_______________|
-
-
- WARNING
-
- Careful monitoring of your bank balance is essential. If you are
- extravagant with your money then bankrupcy will soon follow. Thus
- ending your career as a race driver.
-
-
- 1. Component - Current selected spare-part along with its cost.
- 2. Selecct Item - View the current condition of each component on the
- car and buy replacement parts if required.
- 3. Bank - Amount of monies player has left.
- 4. Viewpoint - Select top side front or back view of car.
- 5. Exit - Exit repair screen.
-
-
- -=- 12 -=-
-
- RACE SELECTION
- ~~~~~~~~~~~~~~
-
- Before racing the player must choose a country from the world map. When
- selecting a country the travel costs must be taken into account. The
- cost of travel depends upon the distance between venues. The racing
- season always starts from England so country selection Is not required
- at the beginning a new game.
-
-
- ____________________________________________________________
- | | |
- | | |
- | | 1 |
- | | |
- | |____________________|
- | | |
- | | - - - - |
- | | - - 2 - - |
- | | - - - - |
- | |____________________|
- | | |
- | | 3 |
- |_______________________________________|____________________|
-
-
- 1. World Map:
-
- Holding the mouse button down and moving while over this will
- all the player to move the main map screen freely in any
- direction.
-
- 2. Destination Country:
-
- Using the mouse pointer, click on any of the country buttons to select your
- destination. The cost of travelling will be displayed in the small world
- map (1) along with your current bank balance. The current tracks available
- will be displayed on the large map as flashing symbols. Completed tracks
- will be displayed as a chequered flag symbol on the main map and their
- country buttons will not be selectable.
-
- 3. Exit:
-
- After selecting your destination country clicking on this will allow you
- to proceed to the next section.
-
- N.B. The map screen will not appear until you have completed all three
- tracks of the chosen countries stage.
-
-
- -=- 13 -=-
- THE TRACK EDITOR
- ~~~~~~~~~~~~~~~~
-
- The track editor allows you to construct your own tracks from scratch or
- modify any of the 36 available.
-
- Upon entering the editors main screen, you will be presented with a
- country selection panel with each country marked on a button. Also
- three separate buttons are available for selectlng tracks 1-3.
-
- You should select a country and then a track number, using the mouse
- pointer. To edit the selected track, just click on the button
- marked 'OK'.
-
-
- -=- 14 -=-
-
-
- To practice on the currently selected track-press F1.
-
- 1. Load track/Save track.
-
- 2. Return to country selection panel.
-
- 3. Add new road section to end of track.
- (A) dlsplays the length of the current track.
- (N.B. a new sectlon will not be created if it overlaps an existing
- section).
-
- 4. Make road section bend left
- (B) displays the angle of the current section.
-
- 5. Make a road section into a hill.
- (C) shows the gradient of the current section.
-
- 6. Zoom view of the map in/out.
-
- 7. Switch off/on airship. Use keyboard or character buttons to add a
- scrolling message. (NB - If this icon is left selected, the airship
- will appear in the editing track when saved).
-
-
- 8. Exit to main menu
-
- 9. Add object to left/right of track
- (D) shows currently selected object to add.
-
- 10. Scroll object menu up/down.
-
- 11. Delete last track section.
-
- 12. Clear current track.
-
-
- -=- 15 -=-
-
-
- ROAD SECTION INFORMATION
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
- Certain road sections cannot be altered when used in the editor, such
- as waterfalls or marsh villages for example, as these are set pieces.
-
- N.B. When a track is cleared, the editor will automaticaliy place
- the pits lane and start/finish hhe in positlon. THIS SECTION CANNOT
- BE EDITED.
-
- Keyboard controls for the Track Editor
- --------------------------------------
-
- Cursor UP - Move forward
- Cursor DOWN - Move backward
- Cursor LEFT - Bend road to left
- Cursor RIGHT - Bend road to right
- Shift + cursor UP - Jump to end of track
- Shitf + cursor DOWN - Jump to start of track
- + - Make hill up
- - - Make hill down
- Del - Delete Road Section
- Help - Add road section.
-
-
- -=- 16 -=-
-
-
- Jaguar Sports Cars
- ~~~~~~~~~~~~~~~~~~
-
-
- For over 50 years, the name of Jaguar has been synonymous with
- performance luxury and refinement. From its earliest days, Jaguar have
- produced cars with the power and handling to match any competitor.
- Many early rallies were dominated by the SS-100 whlch was not only
- much cheaper than continental rivals, (a princely 395 pounds), but also
- more powerful and rugged. First produced In 1935, the SS-100 was a 2
- seater open sports car wlth 2.5 litre engine and a four-speed
- synchromesh gearbox. In standard form It was capable of 94 mph and
- accelerating from 0 to 60 mph in 12.8 seconds, outstanding for the
- time. The cars flrst success came In 1936 when Tommy Wisdom won a
- Glacier Cup In the Alpine Rally. The car was soon improved and was
- offered with the option of a 3.5 litre englne. This gave a
- useful performance boost bringing the 0 - 60 mph time down to ten
- seconds and a top speed of over 100 mph. In 1937 Tommy Wisdom's tuned
- 3.5 litre SS-100 recorded an average lap speed of 118 mph at
- Brooklands. By 1939, modificiations raised that to 125mph. Development
- was halted by the war but on its return the SS-100s success continued,
- the greatest when Ian Appleyard's 3.5 litre version gained a Coupes
- des Alps in the 1948 Alpine rally. The car continued its success well
- into the fifties driven by many famous race drivers including Stirling
- Moss.
-
- The fifties saw the introduction of the classic XK120 sports car, its name
- derived from the new XK engine it incorporated. The XK120 was no less than
- a revolution in the design of sports cars. Not only did it possess power
- and handling second to none, but it proved comfortable, reliable and
- most importantly easy to drive. It quickly became the benchmark for high
- performance sports cars. Reliability was underlined by the week-long
- speed record set at Montihery Autodrome in France in 1951. A modified
- XK120 averaged over 100mph for seven days covering almost 17000 miles.
-
- The engine proved to be as successful on the track as it was on the
- road, powering C-type and D-type Jaguars to victory at Le Mans five
- times between 1951 and 1957. The original C-types were developed in
- only 8 months, many components, including the engine, taken from the
- XK120 sports car. This proved to be of little hindrence and the
- team soared to victory. For the next three years the cars were
- continuously modified, lightened and improved.
-
- Jaguar quickly realised however, that continued success depended on a
- purpose-built racer and so in 1953 work began on the D-type. The
- D-type was an altogether different machine with breathtaking performance.
- The car proved a huge success taking three successive Le Man
- victories. The cars were eventually retired in 1958 when new regulations
- restricted engine size to three litres, an engine size to which the
- race modified XK was unsuited.
-
-
- -=- 17 -=-
-
- The sixties saw the advent of the historic E-type Jaguar. Never before
- had a car made such an impact with the motoring press and public.
-
- Its design was obviously inspired by the D-type racers and indeed its
- chassis and engine owed much to the Le Mans winner. Once again the Jaguar
- not only undercut Its obvious rivals the Aston Martin DB4 and the
- Mercedes 300SL but also proved to be more comfortable and flexlble.
- The 3.8 engine was soon replaced by a 4.2 litre version and allied
- to a new gearbox the E-type retained its posltlon as the worlds most
- desirable sports car.
-
- Although not raced by Jaguar itself the factory did support John Coombs
- and between 1961 and 1963 the car took many victories against cars such
- as the Ferrari GTO. The cars continued to be successful In the US and
- between 194 and 1966 they won 39 races out of 42 entered.
-
- As Jaguars success on the road continued, the racing division of the
- company was busy developing a new 5 litre V12 engine for a new Le Mans
- contender. The XJ-13 was to be Jaguar's statement of technological
- superiority. With its areodynamic mid-engine layout and over 500bhp
- the Xj-13 was capable of over 175mph. Disastrously, the car was involved
- in an accident during a high-speed test. The car was travelling at
- around 140mph on a banked track when the huge G-forces caused the offside
- rear wheel to collapse. The car was badly damaged, but miraculously, the
- driver Norman Dewis escaped virtually unscathed. Sadly, although the
- car was rebuily, the project was scrapped but many componenets developed
- for the XJ-13 were incorporated into Jaguar road cars including the
- pwerful V12 engine.
-
- By 1971 over 57,000 E-types had been built, more than 80% being exported.
- Due to new emmision and safety regulations, though, the car's performance
- was restricted. To maintain Jaguar's status, a new version of the V12
- engine was chosen. The 5.3 litre V12 engine was installed in the new
- series 3 variant and the option of an automatic transmission boosted
- sales enormously. In fact, the car was tested against the cream of
- Italian sports cars and only the exotic Maserati Bora proved slightly
- faster. The V12 E-type proved another success in US racing, winning
- virtually every race they entered sometimes lapping the entire field.
- The cars remained competitive for many years after the production of
- the road cars had ceased. Bob Tillius winning the drivers and
- manufacturers titles in the 1977 Trans Am.
-
- Production of the E-type finally ceased in 1975 after 72,000 had been
- built. It's replacement, the XJS, continuing the line of powerful
- sports cars.
-
-
- Jaguar re-entered group C racing in 1985 after an absence of 27 years. The
- V12 so successful on the road proved to be just as at home on the
- track. After only three years the partnership of Jaguar and TWR were
- crushing the opposition, winning 8 of the 10 of the Word Championship
- rounds Including Le Mans to take the manufacturers title. 1987
- saw the Introductlon of the Twin Turbo V6 englne which proved successful
- in the shorter races. The groundwork led to today XJ -14 currently
- the most advanced Group C car In the world.
-
-
- -=- 18 -=-
-
-
- THE TEAMS
- ~~~~~~~~~
-
- Corvette
- --------
- Factory sponsored team running 91-spec ZR1 s. The cars
- massive 5.7 litre engines are both powerful and reliable
- although rather thirsty and heavy. The cars traditional front-
- engine rear wheel drive set-up limits cornering ability
- somewhat.
-
- Stuck/Porsche
- -------------
- Last years winning team factory sponsored and for the first
- time running 959s. The cars twin-turbo engines provide
- masses of power and the four-wheel drive produces
- spectacular cornering although the rear-engine layout makes It
- twitchy on the limit.
-
- Lorenzo/Bugatti
- ---------------
- New for this race season using the all new EB110 sports car.
- Capable of a top speed of over 200 mph and the handling to
- match. This should prove to be a tough contender to all those
- racing this season.
-
- Morello/Ferrari
- ---------------
- A new private team running the legendary F40. Producing
- almost 500 BHP in a lightweight body gives the car slingshot
- acceleratlon and a top speed of over 200 mph. The mid-
- engine layout provides balance in cornerlng although being
- only 2-wheel drive the car is a handful in the wet.
-
- Kyle/Lamborghini
- ----------------
- The Kyle team return, running ex factory Countachs due to reliability
- problems with the Diablos. After a strong showing last season the team
- must be strong contenders with experienced drivers and well developed
- cars. The mid-engine cars run modified 5.2 litre V12 engines now fitted
- with fuel injection.
-
- Core/Jaguar
- -----------
- The latest team to enter the S.C.R. challenge. Partly sponsored by Jaguar
- and running the latest XJ-220 the team must surely be a strong contender
- for this years champoinship. Although the car is still in development,
- its group C derived power-plant gives it an obvious speed advantage
- over most of the field.
-
- -=- 19 -=-
-
-
-
- XJ-220 SPECIFICATIONS
- ~~~~~~~~~~~~~~~~~~~~~
-
- Construction: Bonded and riveted lightweight aerospace
- aluminium/aluminium honeycomb body and
- chassis.
- Aluminium body panels.
- Group C race-derived aerodynamics Including
- front and rear aerofoils and underbody venturi
- for optimum down-force.
-
- Engine: Race developed 3.5 litre twin-turbo V6.
- 3498 cc (94mm bore x 84mm stroke).
- 24 valves four camshafts.
- Twin water-cooled turbochargers.
- Twin air-to-alr Intercoolers.
- Multi-point fuel injection.
- Electronic engine management.
- 542 bhp (404 Kw) at 7200 rpm.
- 475 lb ft (642 Nm) at 4850 rpm.
-
-
- Drive Train: Rear wheel drive.
- 5 speed transaxle gearbox with full.synchromesh.
- Limited slip differential.
- Twin plate 8.5 inch AP raclng clutch.
-
- Braking system: Power assisted ventilated disks wlth 4-pot
- callipers all round.
-
- Steering: Manual rack and pinion.
-
- Suspension: Group C race-derived double unequal length
- wishbones.
- Inboard concentric coil spring dampers.
- Rear toe control links.
-
- Wheels & Tyres: 9" * 17" with 245/40 tyres (front)
- 14" * 18" with 345/35 tyres (rear)
-
- Performance: Max Speed over 213mph
- 0 - 60Mph in 4.0 seconds.
- 0 - 100mph in 8.0 seconds.
-
- Dinensions: Length 4860mm
- Width 2000mm
- Height 1150mm
- Wheelbase 2640mm
- Weight 1350kg
-
- -=- 21 -=-
-
- TACTICS
- ~~~~~~~
-
- While racing always keep an eye on your fuel reserve (the faster you
- drive, the more fuel the car wlll use). On most tracks you will need
- to refuel at least once throughout the race.
-
- Avoid opponent cars and any objects on the track as colllsions lose speed
- and cause damage which you will have to pay to repair.
-
- Keep an eye on the weather reports before racing as bad weather can
- hinder your progress in a race. Rain makes for slippery tracks
- crosswinds can affect cornering and top speed.
-
- To keep costs down plan your route through the season to minimise
- transport expenses. Bad results and expensive crash damage will quickly
- drain a teams bank balance.
-
- Try to learn the course you are racing on knowing where a sharp corner
- is can be a BIG help. (A brake in tlme saves damage! and money!).
-
-
- SPECIAL THANKS TO:
- ~~~~~~~~~~~~~~~~~~
- John Marles and all at Jaguar Sport. The
- garage for their 24 hour service throughout
- the long, cold nights. Nicky (patient)
- Collett, Jeremy for not changing the game
- too often (ha!), Sean for being such an
- excellent tea-boy! Thanks Kev for the
- TOTALLY BODACIOUS False Wall for
- blocklng the rays man! Martin (Nobody
- loves me!) Iveson for not Bitching (ha!).
- Mac & Jay would like to thank G' n 'R for
- their awesomely loud muslc late at night
- (but the neighbours don't!). Mark says, 'Mr
- Fibble says "game over boys", as usual
- (ED). Amiga for such a lovely computer.
- Blerrgh! (Mark). Mac's brothers (Anthony
- & John) for contributing ideas. And
- obviously our parents for without whom
- we wouldn't be here to create such a
- wonderful game (Mac & Jay boasting
- again...). Thank Crunchie its Friday! and
- to all the top reviewers who gave us the
- reviews we deserved. Last, but by no
- means least, Jaguar for creating such an
- awesome car (and allowing Mac & Jay to
- sit In It!). Huh! sniff! (Mark).
-
-
-
-